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 Spellcasting Rules and Guidelines

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ADM Dark Angel
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ADM Dark Angel


Posts : 84
Join date : 2009-12-30
Age : 34
Location : The realm between awareness, dreams, nightmares and shadows ...

Spellcasting Rules and Guidelines Empty
PostSubject: Spellcasting Rules and Guidelines   Spellcasting Rules and Guidelines Icon_minitimeThu Aug 05, 2010 6:33 pm

Failure to Adhere may be grounds for being declared a Renegade.

Ninth Level Spells: These are restricted, cast only by Tested Magi.

Time Stop: This spell is resticted, cast only by Masters and Approved Members of Conclave.
Please note that former Masters will retain the knowledge of this spell, and some Masters may teach this to an apprentice. Do NOT use this spell without RP learning it.

Epic Spell: Dragon Knight. This spell is not permitted to be taken by Magi without approval from the Heads of the Orders and the Conclave.

Epic Spell: Epic Warding This spell is restricted, cast only by Members of Conclave.

Epic Spell: Hellball This spell is restricted, cast only by Approved Members of Conclave.
This spell is vast and creates a wake of devastation. If cast there needs to be GOOD RP reason, not simply to be used in combat situations. DM's will react accordingly to seeing this cast, to reflect the damage and devastation. Wanton destruction will result in having to report to Conclave and may bring punishment.

Please note that former Conclave Members will retain the knowledge of these spells, and some may teach this to an apprentice. Do NOT use these spells without RP learning them.
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Spell Schools.

A magi may take spell focus in any school, however, greater spell focus, and epic spell focus are limited only to the schools favored by the magi's order, or common schools.

ALL: Conjuration and Evocation

White Robes: Abjuration and Divination

Red Robes: Illusion and Transmutation

Black Robes: Enchantment and Necromancy.

If after being Tested your Moon Changes from the current build, you will be permitted a free re-level in order to change to a more suiting spell focus. There may be some exceptions to this rule for exceptional RP.


Last edited by (Admin) Solstice on Thu Aug 05, 2010 6:35 pm; edited 1 time in total
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ADM Dark Angel
Admin
ADM Dark Angel


Posts : 84
Join date : 2009-12-30
Age : 34
Location : The realm between awareness, dreams, nightmares and shadows ...

Spellcasting Rules and Guidelines Empty
PostSubject: Re: Spellcasting Rules and Guidelines   Spellcasting Rules and Guidelines Icon_minitimeThu Aug 05, 2010 6:35 pm

Concerning the Pale Master prestige class ...

This is restricted to the Order of the Black Robes and the Wizard must either be a specialist Necromancer and/or have at least two Necromancy Feats (Arcane Defense and the three Spell Focuses) Any Black Robed Pale Master may not join the Conclave, as the study of death/undeath narrows thier abilities and scope of Magic (in terms of the politics involved and so on)

Any Pale Master Renegade who joins the Orders of High Sorcery will be limited to the Black Robes as Nuitari will hold dominion and sway over the wizard. Any current Pale Master who switches allegiances to either the Red Robes or White Robes (Extremely Rare even for non PM) Must have an excellent Roleplay involved and an extremely good reason for doing so. (I mean I want tears in my eyes from the gravity of the story before even considering the switch)

Lastly, the Pale Master prestige class must first be approved of by the current Master of the Black Robes and the wizard will need a master/mentor who has the requirements to be a Pale Master even if they are not one themselves. Normally this prestige class is reserved for renegades who serve as cultists and within the clergy of Chemosh. If the character is approved and created, that character will be hunted by the followers of Chemosh as ruthlessly as the Orders hunt renegades. Twisted Evil
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